Conqueror's Forge

Conqueror's Forge

Mobile Warstation

ghavaniska SYSTEM

Veskarium
LIVE FEED

PHYSICAL DATA

Veskarium
Diameter2½ miles
MassLess than ×1/100
Gravity×1 (artificial, centrifugal)
AtmosphereNormal (artificial)
Day28 hours (artificial, Vesk Prime standard)
Year3 years (artificial, Vesk Prime standard)

CULTURAL DATA

Tech Level
Cutting-edge (maximum item level 20th)
Government
Military autocracy (High Despot Dantromal Kominar)
Dominant Species
Vesk, Skittermanders

OVERVIEW

Conqueror's Forge is a massive mobile space station and shipyard, one of the Veskarium's most important military installations and a full core world with its own high despot. Originally constructed in 47 AG and placed into orbit around Vesk Prime, the station was named in honor of Damoritosh, the vesk patron god of war and conquest. The Council of Despots ordered its construction to address a perceived technological gap after the Veskarium missed Triune's Signal that broadcast the secret of Drift travel. Thanks to developments from the Forge, the Veskarium's military technology reached previously unseen heights during the Silent War. A surprise Swarm attack destroyed the original station in 291 AG, but the Veskarium rebuilt it with powerful engines enabling it to travel throughout Veskarium space rather than remaining locked in orbit. Today, Conqueror's Forge travels the empire collecting resources for research and production and selling weapons and starships, never staying in one place too long to decrease the risk of another attack. The station is essentially a large cylinder approximately 2½ miles in length. Huge solar arrays and three long auxiliary modules extend from the forward end, giving it the distinct silhouette of a doshko when viewed from the correct angle. An inner core houses the command center, while an outer shell contains the shipyard and modular research sections. The station constantly rotates using centrifugal force to create pseudogravity equal to Vesk Prime's, as the delicate nature of its R&D work requires minimizing interfering forces. Population 82,000 (94% vesk, 4% skittermander, 2% other). High Despot Dantromal Kominar commands the station with a generally hands-off leadership style, allowing research teams to self-manage but coming down hard on any he sees as wasteful. The station's skittermanders have organized into club-like groups called Forge Crews with nicknames like the Gun Kids and the Star Chompers. The majority of threats come from within — dangerous experimental projects — but the station's formidable defenses include massive weapon emplacements, a defensive flotilla deployable in minutes, and the fact that nearly every vesk aboard is combat-trained and equipped with experimental weapons.

MAJOR SETTLEMENTS (9)

Command Core

The largest and most critical component of the station, filling the entire length of the inner core. Command Core serves as the central command center where staff monitor life-support systems, staff schedules, research progress, and weapon systems. A high-speed elevator runs down the station's center line connecting all levels. High Despot Kominar's office sits at the forward end, and he frequently arrives unannounced at ops stations to request status reports.

The Arsenal

A research module dedicated to pushing combat technology to its limits. Researchers develop bleeding-edge weapons — dimension-piercing arms, dimension-robbing grenades, super-gravity armor, and autonomous robotic soldiers. Contains physical and virtual testing fields where military volunteers trial new gear, and frequent tournaments pit the latest designs against each other. Teams eliminated early often see their projects immediately shut down, giving the Arsenal the highest staff turnover on the station.

Custom Starship Solutions

The primary revenue generator for the station, designing commissioned starships from custom-spec vessels to components like Drift engines and expansion bays. Smaller ships are built on-site while the shipyard handles larger vessels. CSS's Starship Research Division constantly develops new systems using the best of alien designs as a basis, which also helps the Veskarium understand — and exploit — other species' design weaknesses.

Forgeworks Innovations

A government-owned corporation developing civilian technology — basic tools, vehicles, living nanofibers, virtual intelligence, and more. Many developments become the basis for military projects, such as cleaning nanites reconfigured into grenades that disintegrate enemy batteries. Dozens of corporations send liaisons to purchase the latest breakthroughs, driving fierce competition and creativity among staff.

Technomantic Laboratories

Staffed with mystics, technomancers, and witchwarpers, these labs develop magic items, hybrid items, magitech augmentations, spells, and other magical breakthroughs including diabolic research. Features magic-nullifying emergency fail-safes. One of the longest ongoing projects involves memory reconstruction magic — attempting to recover history lost to the Gap by tapping into a parallel universe where the Gap doesn't exist.

Recreation Sector (RecSec)

Located near the station's center, RecSec is a small resort split into two districts: Nighttown, lit only by neon and holo-advertisements with eternal nightlife; and Startown, bathed in constant light with tranquil locales and the station's temple of Damoritosh overseen by Priest-Captain Jakazi Two-Blades. The skittermanders inhabit their own neighborhood in Startown, informally known as Little Oeddertchonk.

Shipyard

Unlike the rest of the station, the shipyard does not rotate, using zero gravity for starship construction. Employs hundreds of drones and robots capable of short-range spaceflight that can assemble a complete Tiny or Small starship in hours. Larger vessels like cruisers and battleships are built in sections inside and assembled outside. If attacked, these constructs can be repurposed as defensive weapons — literally unmaking enemy starships around them.

Visitor Sectors

The three auxiliary modules at the forward end (the 'blades' of the doshko silhouette), featuring shops, showrooms, guest accommodations, and docking facilities. Guest Relations Manager Yroroko, one of the few skittermanders with an official position, ensures visitors' needs are met. Designed for easy separation — if the station comes under attack, all three modules can be jettisoned, and tactical doctrine calls for driving boarders toward these sectors before ejecting them into a nearby star.

Vesk-9 (Classified)

Located at the aft end of the station, this module's very existence is officially denied by the Veskarium government. Devoted to confidential research, advanced experimentation, and secret projects classified to all but those with the highest security clearances. Projects include genetic engineering of soldiers using Swarm DNA, attempts to manipulate the Drift's metaphysical makeup, and most recently, time manipulation experiments using 'white hole particles' that can invert time dilation — though their use was banned by the Council of Despots after test crews aged and decayed at accelerated rates.