Vesk-3

Vesk-3

Oeddertchonk

ghavaniska SYSTEM

Veskarium
LIVE FEED

PHYSICAL DATA

Veskarium
Diameter×9/10
Mass×1-1/4
Gravity×1-1/2
AtmosphereNormal
Day28 hours
Year6 years

CULTURAL DATA

Tech Level
Average
Government
Military autocracy (High Despot Teret Cahan)
Dominant Species
Skittermanders, Vesk, Formians, Pahtras

OVERVIEW

From orbit, Vesk-3 looks like a sparkling jewel thanks to its expansive forests, shallow oceans, and the distinctive pink Vermilion Sea that cradled its earliest civilizations. Constant volcanic activity fills the land and sea with abundant nutrients, and warm oceans churn out dense rainclouds that shroud half the planet. Combined with almost no axial tilt, Vesk-3 is a garden world saturated in constant rainy spring and lush with plant life. Home to the ever-helpful skittermanders who still call their world Oeddertchonk, the planet's relative comfort came at great price — millions of years ago, a massive asteroid realigned the planet's axis. Skittermander myths tell of an ancient civilization called the Forerunners that perished in the catastrophe. Vesk-3 is a dense terrestrial world rich in heavy metals including gold, iridium, mercury, and uranium. Two primary continents define the surface: sprawling Aberanderen stretching almost pole to pole, and smaller Kavarit cracked in half by the Basin Sea. Aberanderen hosts the majority of the skittermander population and contains huge mega-farms feeding the Veskarium, while Kavarit houses the vesk-built planetary capital and mines. Beneath the surface lies Gadraveech, an extensive network of tunnels and caverns harboring a dangerous ecosystem including the feared stridermanders. Although Vesk-3 was the third planet conquered, it remains one of the most difficult to rule. Over half a billion vesk live here, mostly around Command 3, but skittermanders far outnumber them. The current ruler, High Despot Teret Cahan, is the only non-vesk (a pahtra) high despot in the empire. Skittermanders' cooperative instincts make them compliant vassals, but the Veskarium exploits this by suppressing their native language and imposing strict work quotas. If skittermanders ever collectively perceived their service as unfair, they could become a formidable insurgent population.

MOONS (2)

Vesk-3.1 (Big Mother)

The larger of Vesk-3's two moons. Known as Big Mother by skittermanders and Big Mama by vesk gunners, the Veskarium maintains most of its planetary defenses here, well out of reach of any helpful skittermander defenders.

Vesk-3.2 (Firstborn)

Vesk-3's smaller moon, called the Firstborn by skittermanders. The semi-annual eclipse of the Firstborn by Big Mother is celebrated as Reetamander (the Great Birthing), a major skittermander festival.

MAJOR SETTLEMENTS (4)

Command 3

The planetary capital and largest city, sprawling across a peninsula on the Basin Sea's southwest shore. A military powerhouse of large-scale factories and processing centers with distinct layered architecture. Population 29,000,000 (43% vesk, 21% skittermander, 7% formian, 5% pahtra, 24% other). Contains traditional marine shipyards and massive canals connecting to the spaceport city of Zayada.

Morandomandrana

The oldest skittermander city by far, perched on the shores of the Vermilion Sea. Its original foundations sank below sea level after an earthquake 300 years ago, but the city endures with beautiful organic architecture connected by pristine canals. Vestiges of traditional skittermander culture still flourish here.

Ewagadravona

A heavily fortified skittermander town in northern Aberanderen, notable as the site of a permanent entrance to the subterranean world of Gadraveech. Defended by skittermander military veterans against stridermanders and other underground predators. Several vesk-run hunting lodges cater to thrill-seekers.

Tiztiet

A luxury vesk resort on a large island in the Vermilion Sea. The island, which skittermanders call the Womb of Creation, is their most sacred holy site. Skittermanders watch in horror as the Veskarium's elite vacation on their divine grounds, and growing resentment hints at possible sabotage.