Daimalko

Daimalko

Ruins and Rampaging Colossi

near-space SYSTEM

Independent
LIVE FEED

PHYSICAL DATA

Independent
Diameter×1/4
Mass×1/16
Gravity×1
AtmosphereNormal
Day48 hours
Year3 years

CULTURAL DATA

Tech Level
Unknown
Government
Guardian Councils
Dominant Species
Damai, Aasimar, Elf, Lashunta, Ryphorian

OVERVIEW

A single planet orbiting a tiny star, Daimalko was not always a dry, blasted world teeming with rampaging colossi and struggling survivors. Lush greenery once covered this world, sustaining two advanced civilizations: the psychic Confederation of Volkaria and the Holy Queendom of Ykarth, a state that claimed a divine mandate from the empyreal lord Duellona, the Warrior Maiden. Then, 200 years ago, in the course of a month, the planet's major oceans evaporated, its greenery withered, and earthquakes reverberated across the planet. From the rocky terrain of the empty seas rose nightmarish colossi—monstrosities covered in armored plates and bearing rows of tongues, teeth, and worse. The planet's population, consisting primarily of gray-skinned damais, dropped from many millions to just a few thousand. The shell-shocked survivors fled underground to subterranean enclaves collectively called the Refuge. After more than a century of subterranean survival, a brave group of leaders stumbled upon rune-scribed orbs that allowed them to empathically sense and steer the roving colossi aboveground. These leaders became the first Guardians, and they used the orbs to safely usher colonies back to the surface. Today, Daimalko is still a blasted ruin—its cliffs and valleys are largely desiccated seabeds, its forests long dead, leaving skeleton-like fields of petrified trunks. Yet a few salty seas and large freshwater lakes support tenacious lifeforms such as poisonous lichens, carnivorous vines, enormous mountain eagles, two-headed griffons, six-legged goats, and hairless yetis capable of psychic blasts. For the first time in generations, notable populations of humanoids have returned to the surface, primarily under the watchful eyes of the Guardians.

MAJOR SETTLEMENTS (6)

Carapace Caverns

This aboveground field of caverns and cliffs is not a geological feature but a graveyard of fallen colossi. In the Awakening's early days, dozens of colossi converged here and engaged in a brawl that shook the rural region to its core. The colossi's fallen bodies—decayed aside from their armor-like plating and strangely metallic bones—create a labyrinthine 20-mile-wide series of caverns rife with materials to make kyokor plating armor and EMP weapon fusions. The site is home to a strange cabal of silent scavengers from various species, led by a one-armed man known only as Gorgarth, who create magic-infused technology found nowhere else in the universe.

Houses of Glory

Among the strangest points of interest on Daimalko, Houses of Glory is a small military-like compound in the rural heart of the former Confederation of Volkaria. It is a recent establishment of the Veskarium and some of its most extreme and enterprising businesspeople. For a fee, these vesk offer guided safaris into the most dangerous Daimalkan wildernesses, attracting everyone from glory-seeking warriors to knowledge-hungry scientists. First Hunter Wertnabe, a former high-ranking Veskarium commando, offers his infamous money-back guarantee of at least a cursory colossus sighting on all trips.

Karnath

The ruined capital of the Holy Queendom of Ykarth, Karnath was once a teeming megacity of towering techno-cathedrals, massive public shrines to Duellona, and glittering mosaics of the nation's millions-strong army of holy robo-warriors. Nature has since reclaimed much of the city, and its formerly breathtaking architecture hosts strange mutated creatures: three-headed mountain lions, conjoined boars, massive flightless hawks, gazelles with spiked tails, and more. Their mutations stem from high levels of radiation pulsing from the ruined city's center—believed to be the result of a tekenki-like megacolossus's radioactive implosion. A warped, feral damai-like sentient species is rumored to inhabit the sprawling ruins.

Lorvelle

The former capital of the Confederation of Volkaria was once an ostentatious display of psychic magic—with entire blocks of elegant minarets and spires floating magically half a mile in the air—but the skyline now looks like a rusty, decayed scrapheap. Colossi still roam here despite the absence of a notable sapient population, and disturbingly, the city's broken streets are also home to roving mini-colossi about twice as tall as most native humanoids, possibly the offspring of true colossi who have evolved the ability to reproduce. An unidentified group of damais has been sending distress signals from Lorvelle's center, claiming to have gained control of these miniature colossi yet lacking the resources to survive, with no one yet answering their increasingly desperate calls.

New Valor

The largest aboveground colony on Daimalko, New Valor is a settlement of colossi hunters, vehicular scientists, mechanics, support staff, and pilots who strive to build nigh-indestructible armored vehicles—called valkos—to hunt the planet's roving monstrosities. The settlement currently operates four bi- and tripedal valkos outfitted with advanced weaponry, tracking systems, and anti-colossus cloaking devices, all powered by a mysterious geological core around which New Valor arose. Unlike most Daimalkan settlements led by a single Guardian, New Valor is under the watchful eyes of two Guardians: Honara Tren and Zupisha Loralu, who use their orbs and the settlement's geological core to both power the valkos and protect the town.

Scrapden

Located in a shallow cavern in the Refuge, Scrapden is among Daimalko's most accessible and welcoming settlements—a haven of crafters, scrappers, tinkerers, and traders who welcome outsiders to barter the supplies Scrapden needs to fuel its commodity-based economy. Located near fields of naturally occurring fungi and other Refuge comestibles, the townspeople especially crave fruits and meat not easy to come by locally. The guild of craftspeople and traders who run the settlement, in conjunction with Guardian Dareo Viree, actively court trade contingents from nearly any other planet, offering premium access to the settlement's best goods in exchange for very specific supplies.