
Tabrid Minor
Rapidly Industrializing Copaxi Home World
near-space SYSTEM
PHYSICAL DATA
IndependentCULTURAL DATA
OVERVIEW
MOONS (1)
Sabraxid
Tabrid Minor's single small moon, devoid of natural copi and thus free of the planet's gravitational anomalies. Serves as the planet's largest space port.
MAJOR SETTLEMENTS (6)
Gadrathar Fortress
This long-abandoned, shattered citadel floats several miles above the planet's southern pole, slowly rotating on all axes. The ruins once housed copaxis' most powerful order of mystics and solarians, the Gadrath, who roamed the planet and preserved its magical lore. Regional governments officially prohibit exploration of the fortress—and most copaxis consider the place taboo—but daring scavengers occasionally raid Gadrathar's precarious halls. A reclusive group of sapient, magically adept robots protects the fortress; these former slaves refer to themselves as the Gadrath and regard copaxis as unworthy of their own ancient arts.
Sabraxid Space Port
Located on Tabrid Minor's small moon Sabraxid, which is devoid of natural copi and free of the planet's gravitational anomalies, this facility serves as the planet's largest space port. The port sprang up shortly after copaxis first made contact with spacefaring aliens and is as much the product of outsiders' efforts as copaxis'. Cultural trends change more rapidly on Sabraxid than on Tabrid Minor. The moon has become a haven for copaxis escaping their rigid, stratified society, but it's not safe—bands of mindless undead copaxis roam the surface, former soldiers who were casualties of ancient solarians' gravity manipulation, hurled into space by the planet's revolution and swept up by the moon's gravity. They pose an ongoing threat to port activities, though some see the undead as a priceless window into Tabrid Minor's scoured past.
Tabantria
As one of the most intact and upright of Tabrid Minor's floating cities, Tabantria is subject to ongoing archaeological research by a joint team of copaxis and Starfinder Society agents. The once-prestigious metropolis boasted a magic academy, bustling transport hub, beautiful gardens, thriving market, and extravagant residences, though little survives beyond war-scarred, dilapidated stone buildings. The Yihil regional government restricts investigation to approved research teams, though this doesn't stop thrill-seekers and treasure-hunters from sneaking in. Explorers compete with looters, undead soldiers from the revolution, gravitational anomalies from the copi-depleted city, and destabilized rituals. Crisscrossing tunnels once supported thriving copi colonies but now house dangerous beasts like avian tcheltolis whose reflective feathers blind predators, heavily armored corchaazes whose distant copi ancestry enables them to capture prey with supernatural gravity bursts, and long-abandoned robotic servitors. Among the most exciting discoveries is the arena built for an ancient game called parabolas, played with spheres of graviton-attuned copi, heavy metal cubes, and magical rods that became immovable anchors in space, challenging magically adept copaxis to touch spheres to cubes in the fast-moving, chaotic playing field.
Volnti
Located in the sparsely populated town of Volnti along the subarctic Inthir Peninsula, a vesk embassy has nearly doubled the municipality's population over the past three years thanks to the Veskarium's ongoing shipments of food, construction materials, and contractors. Even as Tabrid Minor's government woos the Pact Worlds, vesk emissaries exert ongoing diplomatic pressure to persuade copaxis to accept the Veskarium's protection. Increasingly, Volnti's officials push for Tabrid Minor to abandon the Pact Worlds' onerous application process and accept the Veskarium's freely offered assistance. However, Pact Worlds agents have identified new military installations appearing near Volnti, as though the Veskarium intends to use the planet as a jumping-off point for future conquests.
Yihil
Tabrid Minor's planetary government cedes considerable autonomy to regional administrations. Yihil is far from the largest or most powerful, but thanks to Tabantria's presence, it has attained considerable prestige and influence. The region is a massive network of industrialized urban centers connected by sprawling slums, and growing economic and ecological instability contributes to rising unease and resentment among inhabitants. The government has imposed quarantines, curfews, media restrictions, and other crude measures to keep the populace under control, fearful that serious unrest could threaten the planet's bid for protectorate status. Furious at the planetary government's desire to build figurative life boats rather than fix the dying planet, a group called the Fallen Hand preaches that copaxis should destroy their starships and cut themselves off from the galaxy, forcing them to repair their ecosystem and rebuild ancestral magic. However, they have few converts—for centuries, the government has manipulated historical records, convincing most citizens that old sky cities' residents were punished by divine intervention for over-reliance on magic, necessitating their safer technological existence. Even so, the Fallen Hand is slowly gaining support as the populace grows embittered.
Zone 78
Officially, this oceanic expanse several miles off the coast of Yihil is unremarkable. But a secretive military science program has studied this area and steered traffic away for decades, investigating the severe weather events, gravitational anomalies, and other perils that are common there. Centered on a sizable landmass scientists believe may be a fallen sky city, the area's supernatural influence is growing slowly, reestablishing destroyed copi colonies and mutating familiar life-forms into dangerously unpredictable beasts. Expeditions deep into Zone 78 have disappeared in chaotic hurricanes and gravity swells, which can hurl boulders and starships with equal ease. Researchers are increasingly nervous that Zone 78 represents the planet reclaiming what copaxis have usurped, potentially signaling the end of copaxi life on Tabrid Minor.