Gideron Authority

Gideron Authority

Expansionist Hobgoblin Regime

near-space SYSTEM

Independent
LIVE FEED

PHYSICAL DATA

Independent
Diameter×1
Mass×1-1/4
Gravity×1-1/4
AtmosphereNormal
Day25 hours
Year302 days

CULTURAL DATA

Tech Level
Unknown
Government
Military autocracy (Gideron Authority)
Dominant Species
Hobgoblin (Kanabo), Ja Noi Oni, Various Immigrant Descendants

OVERVIEW

Of the Gideron system's six planets, only Gideron Prime is conventionally habitable. Its climate is harsh and varied—polar icecaps, broad temperate zones, and a hot equatorial belt of immense jungles where life trends toward poisonous defenses, slow metabolisms, and giant forms. The planet has no known native sapient culture; its current populations are largely descendants of offworld colonists, with hobgoblins and their kin in the majority. After the Gap, immigration accelerated growth and urbanization, but a recent military coup replaced elected governance with the expansionist Gideron Authority, justified publicly as a defensive necessity against Marixah privateers. Since then, the regime has tightened immigration and ideological control, normalized xenophobic narratives, and pushed rapid territorial expansion beyond its home system. The Marixah Republic remains its principal rival, both as a military competitor and as an ideological threat due to its pluralistic social order. The Authority also claims ancestral rights to pre-Gap hobgoblin ruins in Marixah space, and cross-border deniable operations continue to escalate.

MOONS (2)

Arasu

The larger moon of Gideron Prime, home to extensive spaceport and logistics infrastructure, including the system's primary civilian shipping hub.

Alenku

The smaller moon of Gideron Prime, covered in high-output shipyard facilities that feed the Authority's warfleet construction programs.

MAJOR SETTLEMENTS (5)

Furidaimu Shipyards

Located on Alenku, the Furidaimu Shipyards are the industrial heart of Gideron's naval buildup, with chained asteroids serving as auxiliary dock platforms. Their output is matched by notoriety: labor camps, frequent fatal accidents, and persistent allegations that suspicious "incidents" are used to eliminate politically inconvenient prisoners.

Hanoko Spaceport

On Arasu, Hanoko is Gideron Prime's primary civilian and freight port, surrounded by processing facilities, customs offices, and tightly controlled access channels. Smuggling remains lucrative despite strict inspections, especially for luxury goods favored by ja noi elites. Local technicians are also rumored to be developing encoded beacon-access technologies to restrict Drift navigation to approved Gideron vessels.

Koboden Arena

The capital's premier combat venue hosts grand tournaments, military reenactments, and high-profile melees used as both entertainment and state propaganda. Arena masters continuously recruit exotic beasts and outside challengers, making gladiatorial contracts one of the few practical ways for non-citizens to enter Authority space. Officials routinely deny accusations that prisoners or coerced laborers are used as disposable combatants.

Ministry of Science

Founded after the coup, the Ministry of Science centralizes research talent for military and strategic goals. Its personnel monitor academic institutions for ideological compliance while advancing high-priority projects, especially experimental Drift optimization and so-called Helldrive crystals. Foreign delegations frequently request access, but the Authority's counterintelligence posture remains deeply paranoid and highly restrictive.

Pagoda of the Spirits

An ancient temple complex and garden predating or tracing to the Gap, still maintained by an order of Susuman monks preserving old war-god traditions. Publicly, it functions as a museum and educational site. Secretly, its deep basements house advanced surveillance and command facilities for the Third Eye of Gideron, the regime's covert intelligence arm responsible for espionage and high-risk external operations.