Varturan

Varturan

Bustling Waterways of Peace

near-space SYSTEM

Independent
LIVE FEED

PHYSICAL DATA

Independent
Diameter×1
Mass×1
Gravity×1
AtmosphereNormal
Day1 day
Year1-1/4 years

CULTURAL DATA

Tech Level
High
Government
Coalition of Conservation (worldwide federation)
Dominant Species
Grejonn, Brenneri

OVERVIEW

The countless waterways of Varturan are home to numerous water-dwelling creatures, both sentient and not. The massive oceans, lakes, and rivers constantly ebb and flow in concert with the orbit of the planet's two moons, Arrtinos and Rydnan. Their powerful gravitational pulls cause constant and dramatic shifts in the planet's tides, with water rising hundreds of feet in some places. These major shifts occur at regular intervals of about six hours and have created extremely waterlogged environments that flourish with the aid of the tidal rhythm. The planet is home to large swamps, seas of quicksand, aquatic forests, and countless unique niches and localized ecosystems in the depths of Varturan's seas and lakes. Even pockets of land scattered around the planet are intrinsically connected to the world's waters—lands that rise high enough or are large enough to avoid total submersion beneath Varturan's tides are still subject to constant light rains. It's no surprise that Varturan's inhabitants are well-adapted to life in and around water. Some live within the planet's seas, including grejonns, a crustacean people with toad-like heads who construct massive palaces of stone and coral under the waves and occasionally interact with the surface. Others live on land and use their natural abilities to live off the bounty of Varturan's oceans, such as otter-like brenneris, whose floating domiciles rise and fall with the tides but are generally anchored in place. Regardless of their home, Varturan's sentient species live in harmony with the wildlife and one another, thanks in part to a worldwide federation formed in 14 AG. At that time, scientists of one nation-state discovered a very serious decay in Arrtinos's orbit. They determined it would collide with Rydnan within a few decades, wreaking incalculable damage to their homeworld's ecosystem. With this knowledge in hand, the nation-state reached out to neighbors in hopes of finding a solution to the impending apocalypse. While initial attempts failed, the various political entities eventually formed the Coalition of Conservation, a united research effort to correct Arrtinos's orbit. With a combination of technology and magic, the Coalition's efforts proved successful in 27 AG. The Coalition has remained in place since then, transitioning into the planet's acting governing body less than a decade later. Today, the Coalition's members consider maintaining Varturan's environmental balance one of the body's most important functions. Rather than continuing to advance various technologies on the planet proper, the Coalition built a pair of moon bases to serve as technological hubs staffed by all of Varturan's sentient species. While the world's nation-states retain a modicum of autonomy and can generally act as they see fit, the Coalition is empowered to intercede in cases of major conflict. Fortunately, no such incidents have occurred in Varturan's recorded history.

MOONS (2)

Arrtinos

One of Varturan's two moons, whose gravitational pull helps control the planet's massive tides. Home to Arrtinos Base, which primarily serves as a research station and command center for magical engines maintaining the moon's proper orbit.

Rydnan

Varturan's second moon, working in concert with Arrtinos to drive the planet's tidal cycles. Home to Rydnan Base, which primarily serves as a spaceport and command center for propulsion systems maintaining the moon's orbit.

MAJOR SETTLEMENTS (7)

Butryan Reef

This massive reef is actually the exterior of a nomadic colony of large creatures that seem to be made of living sand and wear coral-like shells. Known as hailliks, these beings are among the planet's oldest species—some scientists believe they predate the Gap. The hailliks make constant, slow pilgrimages across Varturan's ocean floors, and these travels appear to be without rhyme or reason. Grejonn biologists studying the hailliks posit that the creatures are unaware of the existence of other beings, though records note that attempting to harm a haillik results in a blast of devastating magical force energy. A few Varturan excursion companies offer brief journeys alongside the reef, though at a safe distance, of course.

Gruddonar

A popular seaside destination at the edge of the Ogarroz Ocean, the city consists of hundreds of buildings at the tops of tall stilts and connected by swaying rope bridges. These stilts allow the city to survive the rise and fall of Varturan's tides undamaged, but they require constant maintenance. The city's main draw is its music scene, where talented brenneris perform unique compositions using enchanted instruments that vibrate at mystical frequencies. Many visitors to Gruddonar believe these songs have magical and even healing properties, and as such, the settlement has a thriving tourist economy.

Jobuwa Chasms

The constant erosion brought upon by the ever-changing tides has created a number of cave networks throughout Varturan. The largest of these networks is the Jobuwa Chasms, which spans a wide area beneath Varturan's largest continent. This network is home to notable creatures that have developed specialized adaptations for life among its tunnels, such as creatures with mystifying bioluminescent patterns and creatures capable of tunneling through the ground at blinding speeds. Notable among these species are murzzilats, winged creatures that have learned to both fly and swim through the various tunnels.

Moon Bases

The twin bases on Arrtinos and Rydnan serve as the center of Varturan's industry and technological development. Here, scientists continue to explore improvements in starship design and other technologies. Rydnan Base primarily serves as a spaceport, while Arrtinos Base acts more as a research station. Each of the bases also functions as a command center for large magical engines and propulsion systems built into the moons to maintain their proper orbits. The most recent development to emerge from Arrtinos is a line of specialized technomagical implants that collect moisture in the air and combine it with salination packets to allow certain species to travel beyond Varturan without the need of water-filled space suits.

Oksarion

A towering structure perched on one of the planet's rare spots of dry land, the Oksarion serves as the Coalition headquarters, where the several dozen members of the organization meet and discuss the pressing matters of the day. Most of these summits consist of diplomacy and mundane bureaucracy, but the Coalition is prepared to react to impending, large-scale natural disasters or other volatile situations. In addition to conference rooms and research libraries, the Oksarion has a courtroom in which the Coalition can charge and try outside species that upset the planet's natural ecosystems. Were there ever a great need, such as a cataclysmic threat, the Oksarion also has the capability to house many of the planet's inhabitants and transform into a vessel capable of taking them deep beneath the ocean or into the reaches of space.

Panotar Fields

These massive wetlands are home to enormous mangroves that thrive in Varturan's waters. The other plants of the Panotar Fields have also evolved to grow off of these mangroves and stretch downward to stay hydrated as the tide recedes. A number of large insects also make their home among these wetlands, and most notable are the lilt runners, vehicle-sized creatures who use their thin legs to stride across the surface of the wetland's waters. Local brenneris have been able to domesticate these tall bugs and ride them through the wetlands at high speeds.

Rindowak Tide Pools

While the planet's denizens have mostly adapted to the intricacies of Varturan's ecosystems, there are still parts of the planet that are dangerous for all. These include the Tildavin Forest, the Watrunoz Springs, and, most notably, the tide pools of the Rindowak Sea. Each of these massive tide pools has become a haven for dangerous beasts, as the isolated nature of each pool has led to rapid evolution where the pools' various creatures fight to survive. Each ebb and flow of the tide has the potential to bring new challengers to the ecosystem, and some pools have developed deadly and highly territorial creatures.